FromSoftware's Evasion Move Merits Praise

For those who have experienced Elden Ring, or nearly any third-person combat game, you're probably acquainted with the glorious technique called the “rolling dodge.” This avoidance maneuver allows your character to carry out a front, lateral, or rearward somersault to avoid all incoming damage and create distance from the bad guy. Appears practical, wouldn't you say?

This rolling move, though, has received a lot of flak, not simply as a result of the somersault; it's been called foolish, a easy way out, and an implausible action — and occasionally, I concur. You should see me rolling around local Doppler gangs in another popular RPG — can't touch this Geralt! But this game's dodge roll stands as the roll to surpass every other rolling dodges, and here's the reason.

In Elden Ring's case, the developers found a clever approach to address all opinions that the move is not challenging enough: just grant each opponent excessive power, triple that, and every Tarnished who approaches them will be eternally grateful because of their evasion move, me included. When the stakes are this high, successfully rolling to victory feels like an achievement, instead of an unfair advantage.

No alternative avoidance technique in Elden Ring matches this sense of satisfaction and consistency, since rapid sprints offer limited distance and blocking attempts are easily broken by tough opponents. One player advised leaping as the primary Elden Ring evasion method, but aside from not providing optimal placement, I didn't see how taking a crushing hit would improve my chances of defeating bosses (skill issue, perhaps).

Perfecting the Skill

While the rolling dodge provides relief in a famously difficult title, it requires practice. First of all, this title's dodge roll only triggers a frame of protection following you release the roll control, which prevents a rapid, fearful withdrawal from perilous circumstances. Furthermore, although it may transport you away from opponents, it's significantly more useful to utilize it as a moment to get closer, optimally at their back, and land some hits. Lastly, you must still comprehend and predict enemy attacks, since evading too early of a long charging animation could conclude your immunity prior to the hit connecting… which will seriously hurt.

A Well-Designed Feature

While dodge-rolling in fast repetition might seem rather absurd (give it up for Geralt again), this isn't practically possible in Elden Ring. Of course, that doesn't render it a plausible fighting maneuver — which is precisely why it would be pure horror to experience it in a product like a realism-focused RPG — however, this is a spectacular magical game under discussion, therefore, it doesn't matter?

Similar to any respectable dodge roll, this title's rolling animation is enhanced with a little somersault-y hop at the start, giving it an energetic feel instead of plopping the player downward. According to your loadout, the move can feel incredibly quick or somewhat sluggish, yet it's always swifter and more seamless than the rolling dodges found in the earlier games. True, you could plant your big blade in the dirt if you're carrying one, but that's your own fault for avoiding alternative arms (Just kidding — avoid using the game with a crossbow).

Ideal Equilibrium

Elden Ring's dodging mechanic forms an optimal harmony between challenge and opportunity, providing prospects of success while endangering that very prospect at the smallest error. Perfect this move, and you'll gain not only success, but satisfaction.

Michael Lynn
Michael Lynn

A tech journalist with over a decade of experience covering cybersecurity and emerging technologies across Europe.